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    <loc>https://www.jenizernick.com/home</loc>
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    <lastmod>2021-04-02</lastmod>
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      <image:title>Miller</image:title>
      <image:caption>The structure of a novel immunonanocomposite developed by researchers at Wuhan University. Created using 3DS Max, Photoshop, and Adobe Illustrator.</image:caption>
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      <image:title>Miller</image:title>
      <image:caption>A representation of the molecular mechanisms that enable the GroEL-GroES protein complex to encapsulate misfolding proteins and promote refolding with its hydrophilic chamber. Created with Visual Molecular Dynamics, 3DS Max, Illustrator, and Photoshop</image:caption>
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      <image:title>Miller</image:title>
      <image:caption>A visual depiction of the genetic factors involved in protein aggregation in Huntington's disease and its relation to the age of onset. Created with Illustrator, Photoshop, and 3DS Max.</image:caption>
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      <image:title>Miller</image:title>
      <image:caption>A poster that aims to describe the portion of the Malaria lifecycle which occurs inside mammalian organisms. Created using Zbrush, 3DS Max, Illustrator, and Photoshop.</image:caption>
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      <image:title>Miller</image:title>
      <image:caption>A Sri Lankan Pit Viper (Trimeresurus trigonocephalus) modeled in Zbrush, rendered with Arnold in 3DS Max, and composited in Adobe After Effects.</image:caption>
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      <image:title>Miller</image:title>
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      <image:title>Miller</image:title>
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      <image:title>Miller</image:title>
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      <image:title>Miller - Animation</image:title>
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      <image:title>Miller</image:title>
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      <image:title>Miller</image:title>
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  <url>
    <loc>https://www.jenizernick.com/animation</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2021-06-03</lastmod>
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      <image:loc>https://static1.squarespace.com/static/603a960a25c288203141f0e9/t/603adaf639706e758233afc4/1622763959924/Vesalius+Trust</image:loc>
      <image:title>Animation - Vesalius Trust-A-Thon</image:title>
      <image:caption>Created in collaboration with Emi Frohn, Katie Harvey, Ben Colvin, Allysa Benedict, and Sam Palanuk Client: The Vesalius Trust Software: Adobe Illustrator, Adobe Photoshop, and Adobe AfterEffects Primary Audience: The medical illustration community I came together with five other BVIS students to form Team Blood Type BVIS and create a submission for the Vesalius Trust-A-Thon. This event, which was hosted by the Vesalius Trust, challenged medical artists to create a visual representation of the theme “Apart But Together” in order to raise money for research in biomedical communication. Our animation highlighted the collaborative nature of our field and the importance of our work in communicating relevant scientific topics. Our team raised over $2,000, won first place, and won the People’s Choice Award. My role included animation and asset development for various scenes. Learn more about our team here.</image:caption>
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      <image:title>Animation - Glomerular Filtration</image:title>
      <image:caption>Client: Animation II Course Instructor Rex Twedt Software: 3DStudio Max, ZBrush, Adobe Photoshop, Adobe AfterEffects Primary Audience: Lay audience The structure and function of the glomerulus is showcased here in my first medical animation. The intent of this project was to depict the structure of the glomerulus without narration. The camera enters the Bowman’s capsule through the proximal renal tubule before focusing on the particles and ions filtering between the interdigitations of the podocytes. These particles are later seen traveling down the proximal renal tubule as the camera zooms out and reveals the entire structure of the glomerulus, tubules, and arterioles.</image:caption>
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      <image:title>Animation - Ionizing Radiation-Induced Cataractogenesis</image:title>
      <image:caption>Client: Animation III Course Instructor Rex Twedt Software: 3DStudio Max, Tyflow, Visual Molecular Dynamics, Adobe Photoshop, Adobe AfterEffects Primary Audience: Undergraduate level biology students This animation describes the genetic mechanisms that can be altered by ionizing radiation and result in posterior subcapsular cataracts. Genetic mutations induced by ionizing radiation prevent proper lens epithelial cell differentiation and lead to opacification of the lens. The process is depicted at multiple scales, providing the viewer with anatomical context in addition to understanding of the process at molecular and cellular levels. See process</image:caption>
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      <image:title>Animation - A journey through the pancreas</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:loc>https://static1.squarespace.com/static/603a960a25c288203141f0e9/t/609b47f2ea946a1bdc5ec236/1620789237216/MicrobiomeV%2B%25280-00-26-05%2529.jpg</image:loc>
      <image:title>Animation</image:title>
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  <url>
    <loc>https://www.jenizernick.com/immersivemedia</loc>
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    <priority>0.75</priority>
    <lastmod>2021-06-03</lastmod>
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      <image:loc>https://static1.squarespace.com/static/603a960a25c288203141f0e9/t/603ae090e1d214172d16c214/1622763729942/Blood+Lab</image:loc>
      <image:title>Immersive Media - Blood typing game</image:title>
      <image:caption>Created in collaboration with Alea Ahmadian and Nicole Shepherd My Role: Lead Coder Client: Course Instructor Sam Bond Software: Unity, 3DS Max, Adobe Illustrator Primary Audience: High school biology students Blood Lab is a desktop application that offers a virtual replacement for lab for a high school science lab. The experience walks the student through the basics of blood composition, the differences between blood types, and the concept of universal donors and receivers. The student has the opportunity to conduct a blood typing experiment by filling a well plate with different samples of blood and antibody serums. Once the student has determined correct blood type for each sample, they are tasked with delivering the sample to an appropriate patient. We used dynamic 3D visualizations, a pedagogical instructor, and a vibrant look and feel to maximize engagement with the target audience.</image:caption>
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    <image:image>
      <image:loc>https://static1.squarespace.com/static/603a960a25c288203141f0e9/t/609b5d769bd89a5c02fc892f/1622763666107/eGlowworm+%280-00-00-33%29.png</image:loc>
      <image:title>Immersive Media - bioluminescence</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <image:image>
      <image:loc>https://static1.squarespace.com/static/603a960a25c288203141f0e9/t/609b5bdee624461fc4c40ad6/1622763702575/DermComp-02.png</image:loc>
      <image:title>Immersive Media - DermaMatch</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <image:image>
      <image:loc>https://static1.squarespace.com/static/603a960a25c288203141f0e9/t/603adfd63bcb991173ce10d3/1622763656245/StructureEditv3.png</image:loc>
      <image:title>Immersive Media - Research</image:title>
      <image:caption>Title: Enhancing Medical Capability in Deep Space: A Comparison of Traditional and Just-In-Time Training Methods My research aims to develop and test an Augmented Reality (AR) Just-In-Time Training (JITT) module. I am exploring its effectiveness in enabling a scientifically literate individual to successfully, confidently, and quickly complete a wrist splinting procedure in comparison to classroom training methods. If proven to be effective, AR JITT could serve as a viable alternative to time-consuming classroom training could considerably reduce the medical risk associated with exploration class missions. Click below for more details! Learn more</image:caption>
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      <image:title>Immersive Media - Immunity</image:title>
      <image:caption>Client: Course Instructor Sam Bond Software: Vuforia, Unity, Visual Molecular Dynamics, 3DS Max, Adobe Illustrator Primary Audience: Lay audience Immunity, my first Augmented Reality app, was designed to promote understanding of the way Pfizer’s Covid-19 vaccine builds immunity over time and the importance of receiving the second of the two doses. The app overlays a virtual 3D antibody on top of the pin that was distributed to vaccine recipients at the University of Illinois at Chicago. The user indicates how long it has been since their first or second dose, and the app responds by building the percentage of an antibody that corresponds with the approximate amount of immunity the individual has acquired. The percentages used corresponds to those observed in participants of the Pfizer vaccine clinical trials.</image:caption>
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      <image:title>Immersive Media</image:title>
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  </url>
  <url>
    <loc>https://www.jenizernick.com/about</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2021-03-23</lastmod>
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      <image:loc>https://static1.squarespace.com/static/603a960a25c288203141f0e9/t/603ae40ba3f9d81e9726b7cc/1614664514635/Bio</image:loc>
      <image:title>About - About Jeni Zernick</image:title>
      <image:caption>Through my work, I aim to address the ever-changing need for accurate, clear, and captivating explanations of complex scientific topics.</image:caption>
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      <image:loc>https://static1.squarespace.com/static/603a960a25c288203141f0e9/603dd873fb903b165a284dbf/60594ce16e2c435568fed842/1616465124726/Pope.PNG</image:loc>
      <image:title>About</image:title>
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      <image:loc>https://static1.squarespace.com/static/603a960a25c288203141f0e9/603dd873fb903b165a284dbf/603dd8820be61e307aebd4ba/1614666113400/Hands+1.jpg</image:loc>
      <image:title>About - Hands</image:title>
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      <image:loc>https://static1.squarespace.com/static/603a960a25c288203141f0e9/603dd873fb903b165a284dbf/603dd873e3f24a5f0d75be3b/1614666101929/Scarlett.jpg</image:loc>
      <image:title>About - Scarlett</image:title>
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      <image:loc>https://static1.squarespace.com/static/603a960a25c288203141f0e9/t/603af8ee5312d854ac0acf61/1614480260942/Comp%2525252B1%2525252B%25252525280%252525253B00%252525253B34%252525253B08%2525252529.jpg</image:loc>
      <image:title>About</image:title>
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  </url>
  <url>
    <loc>https://www.jenizernick.com/research</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2021-05-14</lastmod>
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      <image:title>Research - Methods</image:title>
      <image:caption>Frames from the initial wireframe of the phase 2 AR JITT module</image:caption>
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      <image:title>Research - control group</image:title>
      <image:caption>Approximately five weeks later, subjects returned for the Phase 2 and were asked to splint the wrist of the manikin and complete a survey that collected data on their perception of their performance, their understanding of the splinting procedure, and feedback on their training experience. The control group was provided with a written splinting protocol and all the same materials they saw during the demonstration.</image:caption>
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      <image:title>Research</image:title>
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      <image:title>Research</image:title>
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      <image:title>Research</image:title>
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      <image:loc>https://static1.squarespace.com/static/603a960a25c288203141f0e9/t/60403c8abf8477148606bdfa/1614822551464/Research-11.png</image:loc>
      <image:title>Research</image:title>
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      <image:loc>https://static1.squarespace.com/static/603a960a25c288203141f0e9/t/60404a5435290c2ba03fb9af/1615092841830/DSC_0008_5.gif</image:loc>
      <image:title>Research - Experimental Group</image:title>
      <image:caption>During phase 1, the experimental group completed two activities using the Oculus Rift and ZED Mini pair. Activity 1 included a short prefabricated game from the ZED SDK package during which the participant battled a virtual drone. Through the second activity, participants were presented with the challenge of using virtual elements to complete a task in real life. They were provided with background information and step-by-step instructions on how to draw the molecular structure of chlorophyll b on a whiteboard. Click here to watch the full screen recording.</image:caption>
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      <image:title>Research - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <image:image>
      <image:loc>https://static1.squarespace.com/static/603a960a25c288203141f0e9/t/60403b52bc7b301c270ef5b7/1614823060216/Research-09.png</image:loc>
      <image:title>Research - Overview</image:title>
      <image:caption>Medical autonomy will be essential for humans on board exploration class missions due to the limited availability of ground communication and lack of opportunities to return to earth in the event of an emergency. An Augmented Reality (AR) Just-In-Time Training (JITT) interface, complete with 3D visualizations of procedural steps, may prove to be a valuable component of an on-board medical support system. The aim of this project was to develop a prototype AR JITT training module and assess its effectiveness in enabling scientifically literate individuals to complete a wrist splinting procedure with accuracy, confidence, and speed. The results achieved by participants who received AR JITT training will be compared to those of individuals who were trained using traditional classroom methods. With an enhanced understanding of the benefits and shortcomings of AR JITT, future training approaches can be better designed to serve as an alternative to classroom training, therefore considerably reducing training requirements and the medical risk associated with exploration class missions.</image:caption>
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      <image:title>Research - Study Design</image:title>
      <image:caption>The study will be conducted in two phases and will include two participation groups: an experimental group and a control group. During phase one, the control group received classroom training on a wrist splinting procedure. The experimental group was given an opportunity to become familiar with the AR headset by completing a non-medical AR JITT activity but did not receive wrist splinting training at this time. During phase 2, approximately five weeks after phase 1, both groups will be asked to splint the wrist of a manikin and complete a survey. The experimental group will use the AR JITT module while population one will rely only on their knowledge from the classroom training and a written protocol. The study setting, sample, and analytical methods were chosen to best simulate the learning experience of both astronauts trained in a classroom and astronauts trained through AR JITT. Graduate students studying various scientific disciplines were recruited to participate in this study due to their availability and level of education.</image:caption>
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      <image:title>Research - Experimental group</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Research - Control Group</image:title>
      <image:caption>Frank Radja, OTC, hosted the classroom training session, which included a brief discussion of arm anatomy, a splinting overview and a demonstration of how to bend, fit, and wrap a SAM splint onto a manikin arm. He concluded the session with a demonstration of how to ensure proper fit and a description of common splint-related complications.</image:caption>
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      <image:title>Research</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.jenizernick.com/process</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2021-03-23</lastmod>
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      <image:title>Process - Masters Research Project</image:title>
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      <image:title>Process - Ionizing Radiation-Induced Cataractogenesis Animation</image:title>
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      <image:loc>https://static1.squarespace.com/static/603a960a25c288203141f0e9/t/60405a94078e2269c9524e17/1614830260218/Process-13.png</image:loc>
      <image:title>Process</image:title>
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      <image:title>Process</image:title>
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  <url>
    <loc>https://www.jenizernick.com/contact</loc>
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    <priority>0.75</priority>
    <lastmod>2021-03-23</lastmod>
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      <image:title>Contact</image:title>
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  <url>
    <loc>https://www.jenizernick.com/casestudy</loc>
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    <priority>0.75</priority>
    <lastmod>2021-06-10</lastmod>
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      <image:title>AnimationCaseStudy - Animatic</image:title>
      <image:caption>By creating an animatic, I conveyed three dimensional camera movement, motion, and audio for the full animation. This intermediary step enabled me to obtain feedback from my peers and professor on the storytelling element of the animation. I integrated this feedback into a revised animatic before beginning to incorporate final models, materials, and lighting as needed for the final animation.</image:caption>
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      <image:title>AnimationCaseStudy</image:title>
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      <image:title>AnimationCaseStudy</image:title>
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      <image:title>AnimationCaseStudy</image:title>
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      <image:title>AnimationCaseStudy</image:title>
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      <image:title>AnimationCaseStudy - DNA animation and compositing</image:title>
      <image:caption>The DNA was constructed using a sequence of nucleotides downloaded from the Protein Data Bank. I isolated individual nucleotides and adjusted the molecular representation using Visual Molecular Dynamics. In 3DS Max, I created segments of DNA which contained two rotations and 21 base pairs. I duplicated these segments and constrained them to an animated spline, resulting in a complete and unwarpped DNA strand. A simple TyFlow event was used to create ionizing radiation particles that collide with an unrenderable cylinder aligned to the same spline as the DNA. By using the low-poly cylinder rather than colliding particles into the DNA, I was able to better optimize the simulation. An object ID was applied to the TyFlow particles in order to enable flexible compositing. Upon completion of the first draft of the animation, which featured revamped audio and sound design, I once again obtained feedback from peers and faculty before revising and finalizing the animation.</image:caption>
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      <image:title>AnimationCaseStudy - Overview</image:title>
      <image:caption>Client: Animation III Course Instructor Rex Twedt Software: 3DStudio Max, Visual Molecular Dynamics, Zbrush, Adobe Photoshop, Adobe Illustrator, Adobe AfterEffects Primary Audience: Undergraduate level biology students This animation describes the genetic mechanisms that can be altered by ionizing radiation and result in posterior subcapsular cataracts. Genetic mutations induced by ionizing radiation prevent proper lens epithelial cell differentiation and lead to opacification of the lens. The process is depicted at multiple scales, providing the viewer with anatomical context in addition to understanding of the process at molecular and cellular levels. Watch final animation</image:caption>
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      <image:title>AnimationCaseStudy - Research and Storyboard</image:title>
      <image:caption>The development of this animation began with an in depth review of relevant primary literature. I began to synthesize this complex yet fascinating topic into a concise story with an audience appropriate level of detail. In order to ensure scientific accuracy, I consulted Dr. Eleanor Blakely, a Senior Biophysicist at Lawrence Berkeley National Laboratory and a leader in this area of research. Once the scientific story and animation script were solidified, I began to collect visual references and look-and-feel examples to compile into an organizational chart. I used this chart as reference as I began to explore possible shot compositions, transitions, and story telling approaches through sketching. I later transformed the sketches into a polished storyboard, complete with audio and animation direction.</image:caption>
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      <image:title>AnimationCaseStudy - IRIS Animation and compositing</image:title>
      <image:caption>I conducted a series of animation tests using TyFlow, a node-based particle simulation plugin, to find the ideal approach for the stylized iris depicted in this animation. The final result included multiple toruses which served as targets for TySplines spawning off one torus. Next, I added second layer of TyMeshed TySplines and toruses on top of the first layer to depict the collarette of the iris. I directed these splines to find the nearest vertex of innermost toruses, which were structured in a way that encourage v-shaped branching of the splines. I added an additional torus to represent the pupillary ruff before animating it to contract along with the rest of the iris. Lastly, I applied noise and gradient ramps to the iris to give it organic color and texture. Using Arnold, I rendered multiple render passes as EXR files in order to retain luminance data, enable color correction, and incorporate Z depth. Each layer of splines, the cornea, and the sclera were rendered separately to allow for flexible compositing in Adobe Aftereffects.</image:caption>
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      <image:title>AnimationCaseStudy</image:title>
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